top of page
Writer's pictureVladimir Petrov

DevDecember 2024

Hi fellows!

Welcome to the first dev blog from the Tinkers team! Yes, that's what we call ourselves because "tinkering" perfectly captures the spirit of what we do - crafting, tweaking, and bringing imaginative worlds to life.

But let's cut to the chase - you’re here for the juicy behind-the-scenes scoop on what we’re cooking up!


Mithras Has Entered the Game!

Our first NPC character is officially rigged and live in the game engine.

Say hello to Mithras, the Watchman of Electrum, a timeless guardian and embodiment of order.


Mithras concept art
Mithras character in game

It is still WIP, in the future we are going to improve shader effects and add procedural tail animation.



Robots learned how to navigate!

Our ancient military robots, the first hostile faction in Oliver's Tale, have mastered navigation! They can now patrol levels, chase Oliver, and avoid obstacles.


We are polishing paper design of that faction now, their abilities and synergies.

Spinner abilities design implies that robot making bullet hell on distance and deadly on short range, at the same time it becomes vulnerable after using melee ability

Brace yourselves, these relentless adversaries are almost ready to bring the challenge!


Itemization and ability systems are coming together!

While the robots are learning to chase, I’m focused on connecting Items with Abilities. Equipment will now define both passive and active abilities, allowing players to customize their playstyle.

By tinkering with gear, you'll be able to forge a unique approach to every challenge.


Here I am equipping swords to first and second slots, then activating second slot that shows that I have ability for Left mouse button

Stay tuned as we bring this exciting feature to life!

Wishing you all a joyful and magical Christmas holiday! 🎄


161 views
bottom of page