Hi fellows!
Welcome to the first dev blog from the Tinkers team! Yes, that's what we call ourselves because "tinkering" perfectly captures the spirit of what we do - crafting, tweaking, and bringing imaginative worlds to life.
But let's cut to the chase - you’re here for the juicy behind-the-scenes scoop on what we’re cooking up!
Mithras Has Entered the Game!
Our first NPC character is officially rigged and live in the game engine.
Say hello to Mithras, the Watchman of Electrum, a timeless guardian and embodiment of order.
It is still WIP, in the future we are going to improve shader effects and add procedural tail animation.
Robots learned how to navigate!
Our ancient military robots, the first hostile faction in Oliver's Tale, have mastered navigation! They can now patrol levels, chase Oliver, and avoid obstacles.
We are polishing paper design of that faction now, their abilities and synergies.
Brace yourselves, these relentless adversaries are almost ready to bring the challenge!
Itemization and ability systems are coming together!
While the robots are learning to chase, I’m focused on connecting Items with Abilities. Equipment will now define both passive and active abilities, allowing players to customize their playstyle.
By tinkering with gear, you'll be able to forge a unique approach to every challenge.
Stay tuned as we bring this exciting feature to life!
Wishing you all a joyful and magical Christmas holiday! 🎄